: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/232090/announcements/detail/2854656420378894303]here[/url].
Hello everyone, Today we wanted to go over some upcoming Perk and weapon changes that we feel will improve gameplay and player choice, as always, please let us know if we are on the right track! The design team has been looking at Perk skills that are fairly lopsided in terms of player choice and has worked on updating their counterparts to make them more viable. These are currently:(Berserker) ZED
Firebugs, we here at Horzine have been informed about your burning need for more scintillating weaponry. Today we want to share two ways you’ll be burning up the competition for Zed kills in the near future. Ever noticed when fighting a Zed horde that new ones tend to replace the ones you just killed, often in the same place? What if you left them a fiery present? The lab coats
“Perhaps we should not have come here[media.tripwirecdn.com]”, was the thought on the top of the mercs minds as they entered deeper and deeper into the facility. New clues were the lure that brought them here, the supposed site of one of Dr. Clamely’s favorite offices to work out of when he was more… human-like. But perhaps that, like so many other leads, was just another trap. Biolapse by Delta-Ranger, took
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/232090/announcements/detail/1689348020232217893]here[/url].
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: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/232090/announcements/detail/3728349046578270088]here[/url].
As Killing Floor 2, closes out the 2019 chapter of its lifecycle, it’s important to reflect on how the game has grown and changed over the past year and where it’s going for its continued future. On the outset of 2019, we had three overarching goals we wanted to target: Target top quality of life improvements and issues Add weapons to the arsenal that fulfilled unserved functions with a perk’s