Category Archives: Killing Floor 2

Dev Spotlight – David Amata

Dev Spotlight – David Amata

For starters, can you provide a brief synopsis of who you are and what your role is with Killing Floor 2? My name is David Amata and my role at Tripwire Interactive is Product Lead for Killing Floor 2. What this means is that I am in charge of overseeing and making decisions on the priority and direction of Killing Floor 2’s major updates. At a high level, I work

Read More

The Cyber Revolt Beta Is Here

The Cyber Revolt Beta Is Here

This beta is available via player and admin opt-in to the “preview” branch on Steam. This will update clients and servers to build 1076. The changelog can be found below: New Event Cyber Revolt Horzine’s development labs decked out the mercenaries with the latest Cyberpunk themed weaponry and gear! Slay Zeds and spread bloodshed while looking stylishly futuristic. Fend Zeds off at our new dam facility known as Spillway, and

Read More

New Grounds Mapping Contest Submission Deadline Is Almost Here

New Grounds Mapping Contest Submission Deadline Is Almost Here

There are just over 5 days left to submit, and we are eager to dive into many great community created maps for Killing Floor 2! Remember mappers, there are $50,000 in prizes on the line across the standard Survival and Non Survival map categories. More details can be found here: https://www.moddb.com/games/killing-floor-2/newgrounds Not a mapper, but noticed your favorite map author hasn’t submitted their map to the contest? Remind them to

Read More

What We Are Up To – The Return Of Cyberpunk and an AM(A)A

What We Are Up To – The Return Of Cyberpunk and an AM(A)A

https://www.tripwireinteractive.com/#/community/what-we-are-up-to-the-return-of-cyberpunk-and-an-amaa Hello everyone! Spring is almost here, and for those that remember last year that means one important things for your schedule… The Killing Floor 2 Cyberpunk Spring event! For those willing to plumb the depths of Spillway’s seasonal objectives, a new outfit awaits, along with a host of Cyberpunk drops along the way. Players will find quality of life improvements (such as toggle sprint), balancing of perks and weapons

Read More

What We Are Up To – Don’t Panic

Hello everyone! You may have seen us mention some upcoming changes for Killing Floor 2, specifically around the Firebug panic incapacitation mechanic. Today we wanted to take some time to talk about what we are changing and why. First up, we are making it harder to panic the big zeds. Don’t “panic” just yet! Our goal here is so players who want to panic one of the Pounds or Scrakes

Read More

Have you claimed your $5 Lunar Sale bonus yet?

Have you claimed your $5 Lunar Sale bonus yet?

During the Steam Lunar Sale, you’re given a complimentary $5 bonus coupon to use. If you’re looking for a selection of our favorite horror titles on Steam, you’ll want to use your $5 bonus on our custom bundle, the Lunar Horror Bundle. Here’s how to claim your $5 bonusAdd Killing Floor, Killing Floor 2, Layers of Fear, and >observer_ to your cart on Steam. On your cart page, you’ll see

Read More

What We Are Up To – Something Fresh From The Labs

What We Are Up To – Something Fresh From The Labs

https://www.tripwireinteractive.com/#/community/what-we-are-up-to-something-fresh-from-the-labs Hello everyone! The Lab Coats keep telling us that the mercs need more firepower. There was a bunch more they kept babbling on about, but we tuned that out once we saw these new specimens for the Firebugs out there. Now they haven’t exactly been “field tested”, or tested at all really (unless you count cute furry, irradiated animals in the backwoods of Cornwall). But that’s where you come

Read More

Killing Floor 2 State Of The Game 2018

December 11, 2018 We’ve Come a Long Way Many of you have been playing Killing Floor 2 since Early Access on Steam since 2015. However, the community has continued to grow over the years from the PC to the Playstation 4 and Xbox One. We even have new players who’ve joined the fray as recently as the past couple of months. With that said, I’ll start by bringing everyone up

Read More