Hello Survivors! V2.6 Stable is here with a group of fixes, tweaks, and gameplay changes. Here are some of the highlights: We identified the reason for the severe hitches in cities and were able to address the issue. Dew Collectors now require jars as “fuel” to produce water. Jars no longer require the crucible to be crafted. The default jar refund chance is now set to 60%. Zombie XP has
Hello Subnauts, With Subnautica 2’s Early Access launch on the horizon, we’re hosting a Free Weekend for Subnautica, the game that started it all. From April 2nd at 10:00 AM PT through April 6th at 9:59 AM PT, you can play Subnautica for free. If you haven’t explored the vast oceans of Planet 4546B yet, or you want to invite a friend to try it out, now is the perfect
Unless you have been under a Research Module for the last year, you probably know that we are working on a brand new game in the Astroneer universe: STARSEEKER: Astroneer Expeditions!! (learn all about it and sign up for our beta tests here: https://www.starseekergame.com/en https://store.steampowered.com/app/1454370/STARSEEKER_Astroneer_Expeditions/While we gear up for the launch of STARSEEKER in 2026, we wanted to make sure the Astroneer crew could get in on the fun! Log
Hi Pioneers! Weāre very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback youāve given us and all the bugs youāve told us about so far so for today we have a bunch of fixes ready for you all š If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the
Survivors,Ā WeāreĀ excited to share someĀ bigĀ news. The Fun Pimps have officially joinedĀ BehaviourĀ Interactive.Ā 7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table.Ā ThirteenĀ years later, that idea has grown into something far bigger than we ever imagined, with over 20 million copies sold and a communityĀ thatāsĀ been with us every step of the way. Ā There is still so much we want to
Fixes:⢠Fixed a rare issue where reflections would not refresh. Other:⢠At the beginning of April, Pinnacove will be visited by a magician performing a disappearing trash trick using a hat. For some reason, this act is not recommended for players allergic to rabbit fur⢠You may notice a temporary audio regression during this time – please be cautious. ~Happy Flipping! ^^
Hello Survivors! Today we have an update to our currently running Experimental version for you. We identified the reason for the severe hitches in cities and were able to address the issue. Here is what else made it into this build. Changes Updated comment for BiomeProgression property in serverconfig.xml Set the default for JarRefund to 60 in serverconfig.xml Fixes Road texture blending on low settings when a new world is
Hi Pioneers! Hello everyone, 1.2 is finally ready for Experimental and we canāt wait for you all to enjoy the latest features and improvements we have been working on Before we get started, make sure you check out the video our Community Management has made for this update, we hope you love it as much as we do, itās better than the written patch notes for real, so check it
Another month and another patch is out, bringing some notable improvements and a lengthy list of bug fixes. And before we get into it, we have some updates to share. For starters, Megatech finally saw its release on the Nintendo Switch last week![blog.astroneer.space] This brought the platform back into parity with all others and added all of the patches released for the game since the original Megatech release. As we
Hello Survivors! V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes. Here are some of the highlights: Dew Collectors now require jars as “fuel” to produce water. Jars no longer require the crucible to be crafted. The default jar refund chance is now set to 60%. Zombie XP has been rebalanced based on type, HP, and Damage. Added tougher biome spawn zombies to the snow and
