Steam Spring Sale

7 Days is on sale now for 35% Off for the Steam Spring Sale. Play the definitive zombie survival sandbox RPG that came first! Get 7 Days to Die Now!

Experimental Update v1.0.1.6

Hi Pioneers! Hello again everyone, Here is another patch for Experimental, today we have a much bigger change that improves our Foliage, Lightweight, Recipe and Schematics systems to overcome multiple networking bottlenecks that weā€™ve had in the past While playing in Multiplayer and Dedicated Servers, you could end up in situations where after removing large amounts of foliage, foliage might stop replicating completely, resulting in foliage being non-interactable or not

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V2.0 Storms Brewing Status Update

Hey Survivors,We have been very busy working on the Stormā€™s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May

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Suprise Sale

7 Days and the the 7 Days Original Soundtrack are now on sale now through Surprise Sale for 35% Off through March 12th 7 Days to Die 7 Days Original Soundtrack

GLITCHWALKERS: AEOLUZ UNLOCKED UPDATE

GLITCHWALKERS: AEOLUZ UNLOCKED UPDATE

Hey everyone! This update focuses on allowing players to enjoy Aeoluz however they would like, as well as some highly requested features like Dedicated Server and Custom Game support for Glitchwalkers. Read below to learn more about what we added, and please let us know what you think! UPDATES: CUSTOM GAME SUPPORT Glitchwalkers DLC now supports Custom Game options. Once you complete base game requirements and jump through the portal,

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Experimental Update v1.0.1.5

Hi Pioneers! Hello again everyone, Today we are reopening Experimental again! From now on we intend to use Experimental to properly implement bigger bug fixes, programming changes or optimizations without compromising the current 1.0 experience for those who are comfortably playing in the 1.0 default version of Satisfactory This should also help with reducing the frequency of patches/downloads necessary for the majority of players since weā€™ll space out a bit

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V1.3 b9 Changelog

Added: (PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu. SDCS dismemberment to fat Hawaiian Changed: RWG Preview Quality limited to High on console devices Readable error when trying to adding duplicate entity class names Improved lots of

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V1.3 Stable

V1.3 Stable

Hello, Survivors. Welcome to Navezgane, we love you. Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist. TFP wishes you all a great time and a fun Valentine’s Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more

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V1.3 b9 EXP

V1.3 b9 EXP

Hello Survivors! Today we have a small patch to the V1.3 EXP version. TFP wishes a lot of fun and an enjoyable weekend to everyone! b9 changelog: Changed Optimized bag and inventory updates for remote players Fixed Lit molotov illuminating way too much area Error with filtered language when Trader Rekt announces closing soon Laser dot visibility issues in MP Laser dot position when reloading