Transport Helicopter Update

Transport Helicopter Update

The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations Unity 2019.2.0f1 Players are automatically authed to placed cupboards Benchmark mode fixes Added powerline wires to Monument Puzzles Added an in-game Screen options menu for resolution, fullscreen and vsync settings Client is now using IL2CPP instead of Mono Server is available as IL2CPP version on the “release-il2cpp” branch World generation is now server

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Transport Helicopter Update

: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/252490/announcements/detail/1603766940169762196]here[/url].

Excavator Update

Excavator Update

[rust.facepunch.com] Excavator monument and more optimizations and fixes Added Excavator Monument Added force triggers (excavator belts) Added terrain anti hack protection Fixed binds not working with “cinematic_play” and “cinematic_stop” Fixed “monuments” console command being abused to find caves Fixed weapon reload issues at extremely low FPS Fixed RF Broadcaster being placed through walls Fixed being stuck when dismounting helicopter on top of Compound buildings Fixed accidentally pressing “Create Team” while

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July Update

July Update

[rust.facepunch.com] Horse breeds and hitching posts, client and server optimizations and more! Added cinematic animations for video creation (see devblog) Added player tick rate convars to the server (see devblog) Added Streamer mode to options menu Added new horse model and breeds Added Hitch-Trough deployable Added Minicopter fuel gauge Added Minicopter pilot IK Added ‘hattip’ gesture Added a bunch of secret achievements Fixed exploit to stack foundation steps Fixed swamp

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The Smol Update

The Smol Update

[rust.facepunch.com] A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes Added granular skin loading (greatly reduces skin memory usage) Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) Map uses less memory and can be zoomed out much farther New Hunting Bow model Fixed riot hat skin preview (workshop) Fixed metal / spec

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The Air Power Update

The Air Power Update

[rust.facepunch.com] Minicopters, RF Communications, Performance tweaks and more. Go to post.[rust.facepunch.com] Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager

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Community Update 214

Community Update 214

[rust.facepunch.com] Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.[rust.facepunch.com]

Happy New Year!

Happy New Year!

[rust.facepunch.com] A brief update as we get back to work. Go to post.[rust.facepunch.com] Changelog Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves [Hapis map] Removed Christmas events

Season’s Beatings

Season’s Beatings

[rust.facepunch.com] Santa comes to Rust, and everyone gets presents! Go to post.[rust.facepunch.com] Changelog Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root

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Community Update 211

[rust.facepunch.com] Celebrating Rust’s 5th birthday with contraptions, art, and more. Thanks for playing! Go to post.[rust.facepunch.com]