Update 84 Released

Shodan/ Marzo 8, 2018/ Subnautica

Crushing Bugs

Since launch, we have been prototyping potential Subnautica expansions, working on Xbox One launch, and working on tidying up some of the more glaring bugs in the Steam 1.0 release.

Today we released an update that includes a bunch of that tidying up. Here’s the list of changes:

  • Main menu button texts update correctly when switching languages
  • In-game menu button text colors fixed
  • F8 panel fully translated
  • Cyclops flooding leak indicators now clearly outside of the hull
  • Controller navigation and selection boxes fixed
  • Builder menu usable with swapped mouse buttons
  • Lifepod fabricator lighting fixed
  • Cyclops hatch door collider fixed
  • Disallow poster placement where wall lockers are disallowed
  • Non-localized text removed from color customization terminal
  • Physics bugs with ion cubes and precursor keys fixed
  • End-game achievements now trigger
  • Lost river creatures now immune to brine
  • Player mask now correctly lit
  • Can not despawn Aurora by building a base next to it anymore
  • Seamoth hatch animation fixed
  • Changing quality settings in game reminds player to restart the game
  • Time capsule UI simplyfied
  • Pathfinder tool recipe adjusted
  • Entering exosuit while sprinting fixed
  • Fixed saved game rocket not being ready for launch
  • Reduced hitching when rebuilding a base
  • Fixed moonpool ladders not working properly when cinematics have been skipped
  • Time capsule fixes for various platforms
  • Added option to turn off subtitles.
  • Updated TimeCapsuleTitleFormat
  • Fixed base interiors looking incorrect when viewed from inside a vehicle or another base
  • Fixed Cyclops interior not looking correct when viewed from a vehicle
  • Fixed low LOD of certain base windows
  • Re-caching of entire world (to help with hitching a little)
  • Options menu screen resolution fix
  • Fixed localization of deconstruction errors
  • Added TimeCapsuleTitleFormat to English.json
  • Translator credits update
  • Translation updates


Historical Factoid

In the early days of Subnautica development, updates did not have names. They had numbers, like Update 8. We eventually switched to names, like Seamoth Update, because they were punchier.

Under the hood the named updates continued to have numbers. Update 84 reverts to the old school: A Subnautica Update with no name.

Hugh (UWE)

This post was edited to include additional changes pushed in a small update released just after Update 84. Together the two updates constitute Update 84.