Greetings Survivors, As we approach December 13th, we’re excited to celebrate the 10th anniversary of this game. This Thanksgiving not only marks a time of gratitude but also commemorates the 11th anniversary since the game’s conception. Currently, our dedicated team is diligently working on the 22nd major release. It’s incredible to reflect on our journey as The Fun Pimps, growing from a team of 3 to a robust group of
Hello Survivors! Just in time for the extended Thanksgiving Weekend, TFP is proud to present A21.2 Stable! With the entire 7 Days to Die team working tirelessly to roll out A22 as soon as possible, we’ve implemented numerous fixes and changes that we know you’ll love! This latest release adds a much anticipated feature: Death penalty options! You can now choose from Nothing, Classic, Injured (respawn with most debuffs still
Hello Survivors! Today we bring A21.2 b30 to EXP. This patch will help with drone issues, reduces the RAM used during RWG creation, and plenty of other changes, fixes, and additions. Changelog A21.2 b30 Added Lockable inventory slots are now enabled by default Proper exception message when more blocks are defined than allowed Loadingscreen.xml to dumped XMLs when running āexportcurrentconfigsā Allow overriding the maximum wire length when using the wiretool
Dear Survivors, We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience. Without further ado, here is what you can now test in the latest_experimental: Changelog A21.2 b26 Added Checks for network data to mitigate some possible attacks Changed
Hello Survivors! Today we bring to you A21.2 with an all new “Death Penalty” setting, allowing you to choose between different penalties for someone’s demise, including a total wipe of your character.For dedicated servers you will need to have this line in the serverconfig to start fresh or continue an old save:<property name=”DeathPenalty” value=”1″ /> <!– Penalty after dying. 0 = Nothing. 1 = Default: Classic XP Penalty. 2 =