Hi Pioneers!Ā Today I have a small patch for you with some last fixes to the Steam Deck UI scaling that hopefully should finally put us in Verified status (fingers crossed)Ā This should be our final patch of the year so we would like to thank you for your continued support, itās amazing to see so many of you still playing and enjoying Satisfactory after so long and we hope that we
Hi Pioneers! Hello again everyone, We are still working on some more necessary adjustments to improve the experience for Satisfactory on Steam Deck to obtain verified status, so hereās a few more fixes š Version has been increased to 1.1.2.0 as we have converged Experimental and the Default branch as of the previous patch after we finished the last Experimental period for the Spline Collision Refactor, This was intended to
Hi Pioneers! Hello again (hehe) everyone, We have been quite busy with the Console release for Satisfactory which if you werenāt aware is now out on PS5 and Xbox! If you havenāt seen it, You can check out our release trailer for it belowSatisfactory – Xbox Launch Trailer Guarda questo video su YouTube. At the same time weāve been preparing some goodies for PC as well, so rest assured This
Hi Pioneers! Todayās patch is a small hotfix to the freezes that were present when interacting with the UI when playing from the Epic Games Launcher version of the game If you have never tried the Experimental version before but would like to try it now try the following From Steam: Right click the game in Library > Properties > Betas > Select Experimental and start downloading From Epic Games
Hi Pioneers! Hello everyone, Today weāre reopening experimental with several changes, but the most important one of them is an optimization weāve done a refactor of how we handle Spline Collision in-game, so now Conveyor Belts, Pipelines and Hypertubes should only have collision when a player is near them, this should also result in memory optimizations for bigger saves that use a lot of them. This could potentially have unintended
Hi Pioneers! It’s hard to believe it has been a year already since we officially launched 1.0 and left Early Access, the reception has been incredible and we’re all extremely grateful that you all love Satisfactory To celebrate our one-year anniversary we have decorated the HUB so you can enjoy it alongside us, the HUB will stay decorated for 2 weeks from the 10th of September until the 24th of
Hi Pioneers! Hello again everyone, Hereās a patch with another attempt to fix the remaining Dedicated Server desync issues, worth mentioning that Surround sound not working properly since 1.1 Experimental should be addressed as of the previous patch, it was just accidentally not on the Patch Notes so Itās been added to the patch notes today If thereās anything new that might have been introduced from this update, please let
Hi Pioneers! Hello again everyone, Weāre now back from vacation and we have finally wrapped up a few long awaited fixes for some of you If youāre curious what weāre up to now, make sure you check our latest video We're back! Uh. Now what? Guarda questo video su YouTube. If thereās anything new that might have been introduced from this update, please let us know over at our QA
Hi Pioneers! Hello again everyone, Hereās a small patch with some fixes and the addition of virtual keyboard support for Steam Deck/SteamOS Weāre still working on some other issues that we have identified but they have turned out to be more difficult to fix than expected, Most of the studio is also on vacation if you didnāt know already so certain fixes will need a lot more time State of
Hi Pioneers! Hello again everyone, We have a patch today for you today with some fixes to alleviate issues some of you are having before the weekend Weāre still working on some other issues that we have identified which will come in on a later patch, but for now If thereās any more major issues youāre having, please let us know over at our QA Site {LINK REMOVED}https://questions.satisfactorygame.com/ All your
