1.2 Update Fixes v1.2.4.1

Shodan/ Ottobre 12, 2026/ Satisfactory

Hi Pioneers!

Hello again everyone!

This patch is to fix some of the remaining issues from the previous patch that have been lingering for a while

Most importantly we’re re-enabling some changes related to audio that got disabled previously which were preventing some mods from working, this change should hopefully™ not affect workarounds which modders made in the meantime

Besides this, we’re also addressing some important crashes which should hopefully result in a smoother experience for everyone

If there’s anything else you think we should address, please let us know over at our QA Site {LINK REMOVED} Your feedback is invaluable in helping us address issues

Thank you everyone as always, hopefully this helps <3

AUDIO & MODDING

  • Re-enabled Audio Routing so Metasound will work by default again, this should fix any issues with audio related mods not working since the previous patch
    • We updated our internal Wwise version to 2025.1.6 and we originally made this change in preparation for future development, but from now on we’ll remember to not disable metasound again since many mods use it, sorry for the inconvenience.
  • Restored Engine.ini to its original status to prevent potential issues with versions created in the previous patch

BUGS

  • Fixed a case where when loading into a save, any Signs around a Pioneer would get wiped and set blank
  • Fixed Audio/WWise related freeze on Consoles
  • Fixed a crash when aiming at a Conveyor Belt that had multiple Conveyor Throughput Monitors attached and one of them was recently dismantled
  • Fixed crash on Dedicated Server when placing a Conveyor Throughput Monitor on a Conveyor Belt
  • Fixed a crash related to Audio when exiting the game (UFGFAnimInstanceFactory::AudioEventCallback)