Modular Vehicles Update
Back in May we introduced a special Beta branch which included the new work-in-progress modular cars. This later made it into Staging, and now modular cars have reached the main game.
- Added Modular Cars
- Added Airwolf
- Fixed custom skins not appearing on third person models for most tools and melee weapons
- Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
- Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
- Fixed world reflection quality 2 being too bright inside player buildings
- Fixed roadside decor sometimes spawning on road at intersections
- Fixed unable to mount sofas at bandit camp
- Fixed allowing players to place items into minecart container
- Fixed Jerry can clipping on rowboat
- Fixed triangle grill and ladder hatch bounds
- Fixed cave_updown_a inside terrain antihack false positive
- Fixed HBHF sensor not receiving damage
- Fixed small wooden box being deployed inside trees
- Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
- Can now push minicopters
- Vehicle textures now visibly degrade as a vehicle takes damage
- Doors/gates can no longer close while blocked by a vehicle
- EAC SDK update
- All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
- Default world size is now 4500
- Side roads are slightly wider
- Smoother road layout (both vertically and horizontally)
- Smoother road joining (at intersections)
- Moved roadside decor slightly further away from the road
- Slight road terrain offset tweak to prevent ground peaking through around intersections
- Fully encapsulated bandit town in a safe zone
- Animals no longer attack players in safe zones
- You can no longer draw a weapon in a safe zone
- Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
- Many more recyclers were added to the compound.
- Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
- Large banners now decay when placed outside of building privilege
- Increased minicopter decay time outdoors to 8 hours, inside to 36 hours
More details can be found in the blog[rust.facepunch.com]