V3.3.0 EXP

A lack of inventory space got you down survivor?
Well, worry no more with the new Bigger Backpack system!
Craft, loot, or buy your way to a bigger inventory today!
V3.3.0 also introduces a new inventory grid size of 8×6.
That’s 4 rows of free to use slots and 2 rows of encumbered slots.
A total of 48 slots which is 3 more slots than the legacy 9×5 grid.
Backpacks come in Small, Medium and Large sizes with 6 quality levels each.
Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8×12 grid.
The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.
Here is how you participate:
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Right click on the game in steam
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Click on properties
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Click the āGame Versions & Betasā tab
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The drop down menu will have latest_experimental available <ā you want THAT
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Select that and wait for the game to download
Two issues:
1: On dedicated servers, picking up a vehicle currently deletes anything stored in it. Please empty your vehicle before picking it up. We are working on a fix.Ā
2: A playerās weapon can be bugged if they die during reloading. Should this happen to you, here is how you can solve this:
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Change toolbelt slot
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Open inventory
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Start scrapping the affected weapon, then cancel immediately (don’t let it finish)Ā
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Move that weapon to backpack or another toolbelt slot to fix it
We are working to get a fix for this to you asap.
V3.3.0 Changelog
Added
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Add multiple toolbelt pages for use in Prefab Editor. Adds a new toolbelt xml that defines through data the amount of slots, rows and pages.
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Increasing inventory size based on backpack items
Changed
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Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
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Optimized prefab cells data to use native memory
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Rancher footstep SFX from barefoot to having footwear
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Improve bug reporting when players are stuck in loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock
Fixed
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Item background flickers when moving into storage
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Moving inventory item stacks trigger both āpickupā and āplaceā sfx
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Workstation does not update prompt for items to collect
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Setting drop on death to Equipment caused equipment duplication on death
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Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.

