V2.6 EXP

Hello Survivors!
V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes.
Here are some of the highlights:
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Dew Collectors now require jars as “fuel” to produce water.
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Jars no longer require the crucible to be crafted.
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The default jar refund chance is now set to 60%.
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Zombie XP has been rebalanced based on type, HP, and Damage.
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Added tougher biome spawn zombies to the snow and wasteland biomes.
Here is how you participate:
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Right click on the game in steam
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Click on properties
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Click the ābetasā tab
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The drop down menu will have latest_experimental available <ā you want THAT
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Select that and wait for the game to download
Continue reading below for more info!
Added
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Discord friends’ sessions now appear in server browser’s friends tab
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Replaced properties list for zombie xp values at the top of entityclasses.xml
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Added Roaming sounds for animalChicken and animalChickenHostile
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RWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tiles
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Radiated, charged and infernal mutated zombie’s ranged attacks now have increased distance, speed and different patterns
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Enemy AI now play an alert sound when they run away from either an entity or being hurt
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RWG conversion of one L tile to a Cap per district group unless the group would split
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Stag and Doe now have roam and alert SFX
Changed
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Removed the Bone Knife requirement from the Harvest Animals Challenge
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Updated loot list parameters to include ignore_loot_abundance=”true” for construction crate, hidden stash, and buried treasure
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Adjusted spawn groups for the snow biome to include Radiated, Charged, and Infernal Chuck zombie variants
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Adjusted spawn groups for the wasteland biome to include Radiated, Charged, and Infernal Mutated zombie variants
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Increased the snow biome gamestage_modifier from 2 to 3 and gamestage_bonus from 20 to 30
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Increased the wasteland biome gamestage_modifier from 3 to 5 and gamestage_modifier from 30 to 50
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Adjusted the wasteland weather with new hot and cold events
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Refactored zombie xp progression based on zombie HP and Damage
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Reduced block damage on zombieSteveCrawler and zombieMaleHazmat hands to align better with other zombies in their group
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Adjusted various zombie HP values to align better with other zombies in their group
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Increased player kill XP
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Removed legacy “Boss” EntityDamage passives from Radiated Utility Worker and Radiated Businessman
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Updated chuck hand variants with new boulder projectiles that have progressive entity and block damage
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Updated loadingTipApiary to warn about closing the Apiary instead of when opening it
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Dew Collector requires jars as a “fuel type” to produce water
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Crafting jars no longer requires the crucible
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Updated the hit mask override on chuck zombie hands from arrow to rocket to prevent boulders from passing through bars
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Gyrocopter can now have 5 mod slots (requires a new gyro to be crafted)
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PC/Mac/Linux now use an uncompressed texture for the road splat map for higher quality blending
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Increased dire wolf and zombie bear hearing and sight ranges
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Increased mutated zombie ranged attack damage
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Bears can now fit through 1x2m openings
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Snakes now play footstep sounds
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Improved terrain blending where topsoil is removed
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Disabled allharvest HarvestCount penalty on several melee weapons to allow basic resource harvesting such as plant fibers, wood, and stone
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Updated harvest tags on several blocks for perkJunkMiner
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Updated oreWoodHarvest tag to only be applied to wood, stone, ore, clay, and sand
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Updated localization for armor perks to describe their loot boosted items
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Separated the dew collector and apiary fuel windows in code and XUI
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Dew Collector output now has 3 rows for a total of 9 slots
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Replaced old buff names used in logic for Stage 2 storm buffs
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Reduced completion requirements of several medical challenges to 5 – If the challenge cannot be redeemed, one additional cure will trigger the completion
Fixed
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Paint rotation on baseboard in hospital_01
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Switching Challenge tabs should no longer cause them to flicker
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Large Quest Generators now display their smoke particles correctly
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Localization keys for shapewedge60TipTrimQuarterLeft2Sided and shapewedge60TrimQuarterRight2Sided were flipped
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Localization typo in some quest reward bundle descriptions
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Removed debug logging of friend IDs
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Vultures on a dedicated server would only attack once
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ChangeBlocks could set the wrong neighbor blockās topsoil to broken
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AI targeting range for nearest player was too short and inconsistent
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Bear attack was hitting before animation hit
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The spawner source was set after the entity was spawned in four cases
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RWG mixer was using mountains instead of burntForest_mountains
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Tagging issue that would prevent Legendary Parts from spawning when any armor perk was active
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Apiary fuel is no longer lost when the apiary is picked up
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Progression bar no longer resets if fuel is removed from collector class workstations
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Shift-Click for “fuel” items in the collector class workstations is now working
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Set the default jar refund rate to 60%
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Floating platforms on growing trees are no longer possible
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Issues with adding/removing vehicle storage mods and item loss
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Large ragdoll forces no longer launches small animal corpses long distances
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Sleepers had too short of a kill off timeout
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Rogue Armor Set cowl would not show correctly
