MEGATECH UPDATE HOTFIX 1

/ Novembre 21, 2025/ Astroneer

Thanks for all of the feedback today, we prioritized several fixes in this Day 1 patch that were the most reported! Keep the feedback coming and hit us up at https://support@systemera.net with any new bugs you are seeing. These fixes will be deployed to consoles in the coming days.

We do want to call out one thing – We do not officially support mods, so if you have used them on any of your old saves, you are likely going to crash. We are a small team and will not be able to fix that for you, so please don’t inundate the support line with reports on modded saves. We recommend installing fresh and starting a new save if you want to enjoy the content and use mods at your own risk! NOTE: This version will break crossplay compatibility for dedicated servers while we wait for this patch to pass certification on consoles. Steam players should be unaffected.

BUGFIXES
  • Fixed multiplayer crash caused by the Terrain Tool

  • Fixed walkways not existing even though they existed

  • Fixed incorrect tooltip on Walkway

  • Fixed Reward string localization

  • Fixed the Mega-Mini Asteroid voxels flickering on consoles

  • Fixed the byte milestone on the museum having the wrong value

  • Fixed the Research collection on the Display Cases, and added the Seed collections

  • Added a missing cosmetic for the DLS, and retroactively gave it to players that didn’t receive it

  • Fixed a crash with the Biodome

  • Added the DLS Anchor to the creative catalog (you can spawn anchors via the DLS for the other Megastructures)

  • Fixed a crash when loading a save with seeds in a specific slot in the Biodome

  • Fixed certain cases of partial nuggets with the Museum

  • Prevented Megastructures, Megamodules, Mega Component Printer from being destroyed by Dynamite

  • Fixed an exploit caused by building the Intermodal Terminal and then the Orbital Platform not adding entitlement to the save

We are continuing to work through things as they come in, this is the biggest update we have ever shipped so we appreciate everyone’s patience while we continue to hotfix issues!