V2.1 Stable

Hello Survivors!
V2.1 is going stable today.
Along with all the additions, changes and fixes we also heavily reduced the settings and values important to crossplay servers[7daystodie.com].
This update also fixes the issue that would corrupt save games.
Have fun and good luck survivors!
Added
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Storm affected zombies have increased hearing
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Changing the 24 Hour Cycle setting will recalculate weather
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Log serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to true
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Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menu
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Wedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menu
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Missing localization for several POIs
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Curtains and Drapes Variant Helper and recipe
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Hanging Log 1 and 2
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XML conditional function “has_entitlement”, allowing to check whether the user has the named entitlement
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Game Event Action for completing challenges.
Changed
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Improved behaviour related to console cross play when server config is non standard
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Reduced storm durations and how often they happen and less variations between biomes
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Increased storm warning time
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Increased storm fog and it now blends in as the storm builds
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Storm fog and particles decrease when inside
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Removed clothing and armor tags from dyes
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Updated serveradmins.xml header comment
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Factory_02 sleepers should no longer spawn in view
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Apartments_06 zombies no longer spawn in view
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Updated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to default
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Hanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2
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Update localization for Shepherdās Pie
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Removed “Animation queue full” warning
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Storm particles no longer fall into the inside of POI’s
Fixed
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Clients hit by projectiles now play specters grace audio
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Storm duration was incorrectly affected by the 24 Hour Cycle setting
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Sound now plays when last user leaves a party
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Trader Bob will no longer teleport you multiple times
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Further server login overhead reduction to reduce impact of potential DDoS attacks
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Clients on dedi can now heal each others broken or sprained limb
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Save would be corrupted if you repeatedly went near the same active scripted sleeper volume and then left the area
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Hoarder helmet no longer babyfaces your character
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Hazard Screen Effect for Wasteland and Snow Biomes do now stretch properly at ultra-wide resolutions
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Permadeath is again dropping player backpack.
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Hotswapping item consumable exploit
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Miner’s Mending perk repeatedly halves critical injury when swapping mining tools
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Xbox series X/S lighting issue
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Modding Bug: Lootable zombies no longer have localized names
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Setting storms to 0% would not cancel a biome’s current storm until the next random weather change
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Zombies dying from old age are no longer dropping bags
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Adjusted colliders on iron and wooden cellar doors to remove the thin gap that allowed a wallclip exploit
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Players can once again report POI placed signs as the sign has no author
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AI run away task did not respond to player noise
