V2.0 b289 EXP update

Hello Survivors!
Here is our first EXP update for V2.0.
We wish you all an enjoyable and relaxing weekend!
Here’s what changed since b285:
Added
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bunker_00 – Tier 5 POI with all quest types
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POI Editor Light Density Stat
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Running Steam as Ubuntu Snap without microphone permission showing warning window
Changed
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Biome smoothies now grant a 10% speed boost while in the appropriate biome
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Honey is now using a mason jar and hold type for drinking
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Increased the amount of gas found in quad barrels
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Increased the entity damage on Shotgun Slugs
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Intro to Buried Supplies quests are now clamped to the Pine Forest
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Light Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equipped
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Optimized EnumDecoAllowedExtensions
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Reduced Berserker from 50% for 10 seconds to 25% for 5 seconds
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Reduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%
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Reduced Pack Mule from 10, 20, 30, 40, 50% to 5, 10, 15, 20, 25%
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Reinstated biome loot stage modifier and loot stage bonus
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Renamed Banded Armor Plating Mod to Advanced Armor Plating Mod
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Renamed Customized Fittings Mod to Advanced Armor Fittings Mod
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Renamed Improved Fittings Mod to Armor Fittings Mod
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Sleeper Spawn Material Sounds (Metal only)
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Updated tool box loot lists with various tool themed magazines
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remnant_house_06 sleepers quantity to prevent unguarded loot
Fixed
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AI pathing issue addressed in church_02
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Adjusted rally marker in tudor_02
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Bandage cancels unless user waits longer for it to complete than feels right
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Biome general atmospheric particle effects were not playing
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Clipping issues in cabin_16
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Drone projectile collider issue
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Game launcher CLI argument for UserDataFolder now overrides same argument if supplied in the custom arguments text box
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Garage door replaced in house_old_ranch_08
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Garage door replaced in house_old_tudor_02
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Insect swarm no longer has trouble hitting players a second time on dedi
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Insect swarms can now hit you if you’re walking
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InvalidCastException thrown in networking when clients are passengers in a vehicle while holding a ranged weapon
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Junk sledge should now target insect swarm on dedi
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Left and Right news screen is now mapped to same buttons on controller
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Lighting issue in house_burnt_01
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Low volume modified on Track SFX for Challenge UI
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Missing tags are now on Rad Remover for charged and infernal zombie variants
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Percentage in description was not updating properly for Farmer Full Set Bonus
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Perception Mastery: Vital Wound and Agility Mastery: Bleeding Hearts no longer use the maxBleedCounter that is governed by Deep Cuts
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Plague Spitter swarm can no longer hold arrows
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Players in v2.0 are no longer spawning with no challenges when using Steam invite / join
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Prefab Editor no longer starts during night time
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Rally Marker SFX Loop is no longer heard when game is paused
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Reworked logic to prevent Modify option on Biome Badges
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Settings option no longer overlaps logo after exiting audio settings in Discord first time prompt
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Snow particles are no longer seen in the pine forest
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Structural issues in fire_station_03
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Texture issues in countrytown_business_02
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Texture issues in remnant_house_10
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Vehicles shouldn’t restore HP after damage and re-mount on dedi anymore
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Weather shelter checks adjusted on some sloped walls
