The Verdant Update

Shodanxxx/ Marzo 12, 2024/ Astroneer


Hey friends! Joe here with patch notes and an overall update on our progress for the year so far!

The Verdant Update is all about the green thumbs out there, with a brand new item and a completely new way to harness the power of organic without having to destroy the beautiful landscapes on planets. As stated in our roadmap[blog.astroneer.space], the Verdant Update is the first of two smaller content updates for the year as we gear up and work on our upcoming expansion that will be releasing in the fall. (More on that later)

Feature Updates

This update is all about harnessing the power of plants in a “sustainable” way. The Tapper can be placed on “tappable” plants that now spawn in biomes on several planets. The best part? These tappable plants can be uprooted, giving you seeds that will then allow you to plant tappable plants anywhere that is convenient! Start planting your little space orchards!

New Item – The Tapper


Place the tapper on any tappable plant and it will automatically generate organic that you can then feed into your crafting system, automate into carbon for power, or gather for LTEs. It doesn’t require power to operate, but it does take time for the organic to form. Warning: placing multiple tappers on one plant will split the overall output of organic from one tapper between all of the connected tappers.

  • Recipe – 1 Aluminum
New Flora – Tappables

Tappable plants are a new class of flora in Astroneer that spawn across the solar system. Place a tapper on them in the wild for some organic on the go, or uproot them for their precious seeds so you can plant some near your base for some organic farming. They also are great for adding a little bit of green around your base as decoration. While we are only allowing you to farm organic right now, we would love to hear about other tappable types you might want in the future.

  • All existing hazards and harmless flora are also tappable
  • 5 New Tappable Variants
    • Plumefir – Sylva
    • Cactile – Calidor
    • Glacio – Pricklepod
    • Stretchpetal – Vesania
    • Honeypot – Atrox
NEW BUNDLE – BUMBLE SET

Since this update is all about plants, we are releasing the very fitting Bumble Bundle in Exo Outfitters! Get to buzzing around the solar system with this full set.

FUTURE UPDATES:

This is a new section I will be including in patch notes this year to tease you all with the upcoming content that will be (potentially) be releasing in Astroneer, with the hope that things can be a bit more predictable for everyone. If you missed it, we plan on releasing two smaller content updates, The Verdant Update, and a yet to be named update in the Summer.

The Summer Update – While we are still in concept, here are some teasers for some new large structures that we are thinking about adding to make exploration more exciting!


Any suggestions for large structures that you would want to see while you are exploring?

Glitchwalker Expansion – Work on the expansion is going well! We are spec-ing and concepting for the new content. We can’t share much, but I will say that we are going for a bit of a twist on the default Astroneer experience so we can offer some gameplay challenges that the current game does not support. I promise I will talk more about this soon on our Youtube channel and on Twitch!

Player Survey – Want to help us make Astroneer better? Want to tell us a joke? Got a piece of feedback? Fill out our Player Survey 001 and let us know what is on your mind.[docs.google.com]

Bugs:

The following bugs have been fixed as of version 1.30.12.0:
  • AS-20050: In Multiplayer, all players should now receive all the LTE points that they sent on a request rocket whether they are Host, Client, or another DS player.
  • AS-19803: Both Host and Clients should now see their point progress correctly in the EXO Request Platform control panel when playing with a client that has the same number of LTE points, or more LTE points than the Host.
  • AS-20038: In Multiplayer, Clients should now hear destruction SFX when a harmless hazard is harvested
  • AS-20010: Harmless Hazards should no longer produce debris when blown up by dynamite
  • AS-20066: Power Puzzle box tops should pop open less aggressively
  • AS-18959: Storage Sensors should now function for Trade Platforms
  • AS-6586: Quick Stowing drilled items should now properly slot into the backpack
  • AS-20004: The MOTD menu should no longer open in the background while Player is in the Store
  • AS-20037: Explosive Personality name now displays without clipping the hat in the Customization Menu
  • AS-20003: If a player has not previously acquired the Starter Bundle, they should now be able to see it available in the store

Ok that is all, thanks for reading!

-jt