Conveyor Networking Rework (EXPERIMENTAL)

Caden Miller/ Novembre 12, 2020/ Satisfactory

Hi Pioneers!

Today we have an optimization update for you, the networking for the conveyor belts has been reworked to be more stable, this should take care of some of the most common crashes and desyncs related to Conveyor Belts for Clients in Multiplayer.

This has been tested internally but as always with big changes, all the variables of a bigger environment might result in unexpected bugs so if you notice anything wrong please let us know as soon as possible in our QA site at: so we can work on polishing this so we can roll out those improvements to everybody.


  • Reworked Conveyor Networking


  • Fixed Search boxes being case sensitive in languages other than English


  • Updated all languages with the latest translations